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VEILBREAKERS — A FAITH-MEETS-PHYSICS SAGA WHERE REMEMBRANCE SHATTERS CONTROL

OmniSpirit Entertainment Inc. develops VeilBreakers — a YA faith-meets-physics book series and youth-impact universe where remembrance becomes a weapon and mercy outruns domination. Built first for readers and workshops serving wounded and under-resourced youth, the saga expands organically into film/TV and a cutting-edge AAA AR action-adventure game. Rooted in identity, trauma-healing themes, and surrender-based strength, VeilBreakers reaches young people where they already live — on page, in programs, and across screens.

Themes: remembrance vs. control; mercy over domination; identity restored through truth; romance-with-restraint; and a faith-meets-physics lens designed for clean adaptation across books, film/TV, and games.

What it’s about: The world wasn’t destroyed, it was rewritten. In a false peace engineered by fallen Watchers, humanity traded truth for control as elites digitized their memories into “incorruptible” vessels. When the Revelation Stone shattered, time bled, and the Veil began editing what people believed was real. Kairo, a young warrior marked by mercy, learns his sword only sings when he surrenders, while Aria, the girl the world forgot, refuses a counterfeit crown. Together they ignite a quiet war of remembrance against a system built on forgetting.

Who VeilBreakers Is For

VeilBreakers is designed as both a compelling YA/Adult crossover storyworld and a practical tool for youth-impact partners.

Agents & Editors

A complete first novel (~100,800 words) with a clear trilogy arc, strong voice, and screenable set pieces. Faith-meets-physics framing, morally serious but accessible, with built-in transmedia possibilities (films, series, game) and youth workshops that demonstrate real-world relevance and audience need. For full details, see our Rights & Representation page.

Producers & Partners

A contained Book I with franchise potential, a defined multi-platform roadmap, and a visual language built for event-scale set pieces, ensemble casting, and streaming-first character arcs. The IP is designed to support feature films, a limited series, and a AAA AR action game with morally meaningful mechanics.

Youth Organizations, Churches & Schools

A storyworld and workshop framework that speaks to students facing anxiety, shame, identity confusion, and social pressure—without glamorizing darkness. Core practices (like “Two Taps, One Breath”) give youth practical tools for stillness, listening, and surrender to truth, while the narrative offers safe ways to talk about fear, anger, forgiveness, and hope.

Readers & Viewers

For teens and adults who love speculative fiction with heart: high-stakes action, slow-burn romance-with-restraint, squad banter, and a universe where mercy is stronger than domination and remembrance outlasts engineered forgetting.

Books

VeilBreakers: The Hidden War (Book I) launches a YA faith-meets-physics trilogy where remembrance becomes a weapon and mercy outruns domination. Book I is complete (~90,000 words) and introduces the core mechanic—Memory Immersion—where the body stays and the seeing moves.

The trilogy blends cinematic action, squad dynamics, slow-burn romance-with-restraint, and grounded spiritual themes. As Kairo and Aria resist a world engineered to forget, the series expands into deeper layers of the Veil, fallen Watcher history, multidimensional memory, and the restoration of identity through surrender to truth.

Read the Sample Chapter (PDF)

Film & TV: The Angel Torch Path

The VeilBreakers trilogy is designed for clean adaptation into feature films and a streaming-first limited series. Its structure—set-piece action, ensemble cast, evolving mysteries, and moral clarity—translates naturally to screen.

  • Event-scale sequences — Citadel of Embers, the Rift-Bridge, the revelation of the Veilspawn.
  • Character-driven spine — Kairo, Aria, Zaya, Suri, Marcus, and Nia deliver emotional grounding alongside spectacle.
  • Faith-meets-physics visuals — Memory Immersion, resonance fields, Revelation Stone glyphs, and Watcher architecture provide unique cinematic visuals.
  • Franchise longevity — Three-book arc with additional prequel/interlude material (Tempted Minds Sequence) for extended screen content.

The “Angel Torch Path” represents the production blueprint: a redemptive war saga positioned for audience crossover (faith + mainstream), meaningful YA resonance, and scalable cinematic worldbuilding.
Positioned as a mid-budget, high-concept sci-fi drama with YA crossover appeal—streaming-friendly in scale and ideal for platforms like Netflix, Amazon, and Angel Studios.

AAA AR Action Game

The VeilBreakers game concept delivers a first-of-its-kind faith-forward AAA AR experience where mercy, truth, and courage shape gameplay as much as combat skill. Designed for mobile and wearable AR, the game allows players to enter Memory Immersion missions across real-world environments.

  • Truth-based mechanics — Deception fractures fields; truth restores them. Player choices influence resonance, clarity, and outcomes.
  • Mercy-as-power combat — Stunning enemies with restraint unlocks deeper paths than aggression—mirroring Kairo’s surrendered strength.
  • AR exploration — Real-world environments become Veil fractures, Watcher ruins, resonance corridors, and mission maps.
  • Narrative-driven — Missions tied to Book I–III arcs, unlocking memories, locations, and characters in sync with the story.

This game is built for a massive audience segment—youth already immersed in interactive worlds—offering thrilling play with transformational depth.

Youth Impact

VeilBreakers is more than a storyworld—it is a youth-impact framework designed to help young people confront lies, remember truth, and walk in courage. Built from trauma-informed, faith-rooted practices, the VeilBreakers model integrates story, Scripture, neuroscience, and identity-formation tools for real-world transformation.

  • Identity Restoration — Helping youth shift from shame-based identity to God-given identity through story, stillness, and remembrance practices.
  • Trauma-Informed Design — Workshops incorporate safe pacing, emotional regulation (“Two Taps, One Breath”), and narrative reframing drawn from real youth experiences.
  • Support for Under-Resourced Communities — Programming adaptable for Indigenous communities, schools, churches, shelters, and youth groups navigating anxiety, confusion, or cultural pressure.
  • Faith-Meets-Physics Framework — Using metaphors from quantum science (memory, resonance, entanglement) to make spiritual truth accessible, engaging, and non-threatening for modern youth.
  • Built for the Largest Youth Crisis in Modern History — In a generation facing historic levels of anxiety, identity confusion, and social fragmentation, VeilBreakers gives teens and young adults tools for peace, clarity, and courage.
  • Measurable Outcomes — Youth programs are structured for clarity, peace, resilience, relational repair, and spiritual confidence—outcomes aligned with grant requirements and community well-being metrics.

VeilBreakers meets youth where they already live—on page, on screen, and in interactive play—offering hope with cinematic resonance and transformational depth.

Future Game (Work-In-Progress)

Early promo cut for concept only.

Social Impact & Partnership Opportunities

VeilBreakers offers a story-driven, trauma-informed framework designed to strengthen youth identity, resilience, and spiritual clarity across diverse communities. Through strategic partnerships with schools, churches, Indigenous programs, and youth organizations, OmniSpirit Entertainment Inc. delivers workshops and tools that help young people confront lies, remember truth, and walk in courage.

  • High-Need Relevance — Addresses rising youth anxiety, identity fragmentation, digital overwhelm, and social isolation with a story-based model that promotes clarity, peace, and purpose.
  • Indigenous & Underserved Community Support — Adaptable programming for rural, Indigenous, and under-resourced communities with sensitivity to cultural narratives, local leadership, and community-defined success metrics.
  • Integrated Story + Practice — Workshops use narrative immersion (“Memory Immersion”) alongside practical regulation tools (“Two Taps, One Breath”) to support emotional safety, stillness, and discernment.
  • Faith-Rooted, Trauma-Informed — Built on Christian principles of identity, mercy, and truth, while maintaining trauma-informed best practices such as safe pacing, agency, and non-triggering language.
  • Flexible Delivery Models — Available as single-session workshops, multi-week programs, conference keynotes, leadership training modules, and community partnerships.
  • Impact Measurement — Programs emphasize trackable outcomes: increased clarity, reduced anxiety, improved emotional regulation, strengthened identity, and measurable spiritual confidence.
  • Scalable Ecosystem — Books, film/TV concepts, and the AAA game create a cross-media platform that engages youth across multiple access points, enhancing long-term transformation and reach.

VeilBreakers is designed not only to entertain, but to cultivate courage, clarity, and spiritual identity at scale—meeting youth where they are and guiding them toward truth with cinematic resonance and real-world grounding.

Partnerships & Program Requests

OmniSpirit Entertainment Inc. welcomes conversations with schools, churches, Indigenous communities, youth organizations, and funding partners who share a heart for wounded and under-resourced youth.

To explore workshops, speaking engagements, pilot programs, or funding partnerships, please contact:

Partnerships & Programs
hello@omnispiritentertainment.com

In your message, you are invited (but not required) to include:

  • Brief description of your organization and community
  • Age range and approximate number of youth you serve
  • The type of collaboration you are interested in (workshops, pilot program, funding, co-hosted event, etc.)
  • Any timelines, grant cycles, or specific needs we should be aware of

We review each inquiry prayerfully and professionally and will respond as capacity and alignment allow.

Read a Sample

The first time Kairo saw them, he was just a child.

The Four Horsemen.

Or something wearing their names.

He stood frozen in the middle of his family’s small field, heart pounding. They emerged not from clouds, but from a sky torn like a scroll, bleeding fire and light. Four riders thundered through the rift, each astride a beast born of judgment.

The first rode a white horse. Its rider wore a crown and held a bow. His eyes shone with the cold ambition of Conquest.

The second came on a red stallion. In his hand, he gripped a great sword. The air seemed to redden with him, the weight of War.

The third rode a black steed. The rider bore a set of scales in one hand, a set of scales that tilted without weight. The scent of rot followed. He dealt in Famine.

The fourth came last. His horse was pale, the color of sickness. The rider’s skin was translucent. He looked like Death, and behind him a second shadow drifted, as if a collector waited beyond his reach.

They gazed at Kairo. The scent of burning earth filled his nostrils. The ground under his bare feet shuddered and vibrated through his small frame.

Fear held him. Something older than fear called to him. His thin figure stood in the glow of apocalyptic light.

Positioning aligns with faith-friendly SFF imprints that publish YA/Adult crossover.